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Trsac2001PartyReport.txt
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2002-03-12
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»CL6:-------------------------------------------------------------------------------
»CL0: Trsac 2001 Party Report
»CL6:-------------------------------------------------------------------------------
Written by »CL5:Corial »CL6:of »CL5:Focus Design
»CL1:Welcome to my little party report from
TRSAC Autumn. Today is Monday 15th of
October, which means that the party
ended yesterday. I am still suffering
from a severe lack of sleep and this
day has been declared official
chill-out day.
TRSAC Autumn was a party that I had
been looking forward to for at long
time, since »CL6:I missed Mekka/Symposium
this year, and I was not disappointed
in any way.»CL1: The party was held on
Amager/Copenhagen and »CL7:Optima and I
decided to drive to the party place in
his car.»CL1: This was probably not the
wisest thing to do since neither of us
really knows Copenhagen and we spent
quite some time just finding the party
place. Nevertheless, we found the
hall, which had room for some 200
people and we even found a parking
place near the entrance. We were there
about 45 minutes after the doors had
been opened and not too many people
had arrived at that time, which meant
that we could easily pick some nice
seats near the bigscreen and somewhat
away from the loudspeakers.
»PIC:4.iff» »PIC:4.iff» »PIC:4.iff»
However, some of the Danish Amiga
sceners were already there and it was
jolly good to meet them again. The
atmosphere was very relaxed and
friendly from the beginning and that
was quite nice . »CL8:Unfortunately, the
party place itself was on the 2nd
floor and we had to struggle to get
our computers up there.»CL1: We brought our
2 PC's and Optima also brought his
A4000 because he had to polish his
"Bizarre Love Triangle" a little. We
decided to go get something to eat
after that struggle, but the cafeteria
sucked pretty badly - the organizers
really should not be blamed for that
at all, since they had absolutely
nothing to do with it. Anyways, we
found a nice little pizza place where
Ib, Curt Cool, Presence, and a few
others had already thrown themselves
at some good-looking pizzas.
With our stomachs full, we made our
way back to the party place where we
found the weird people from Iris on
the other side of our table - well,
someone had to sit at the same table
as them and this time it was we, who
were the unlucky ones. :D Naah, they
are very nice people!»CL7: The first day
was also the day where Leetradio
played a massive live DJ-set for
several hours.»CL1: Some people really
hated the music, but I enjoyed it
quite a lot. They played several
different techno styles and it was
nice to have some noise to your usual
party coding and party drinking.
Before and after the DJ-set, we saw
demos on the bigscreen, which was
nice. Unfortunately, I was not able
to stay up for too long, since I had
been working on a school project the
whole week and had a bit of sleeping
to catch up with. »CL8:Fortunately, the
sleeping facilities were extremely
good and it was easy to find a place
to sleep.»CL1:
Day 2 of the party was the usual
deadline/drinking/competing day. More
people had come during the night and
even more people came during day 2. I
am not sure how many people actually
showed up, but I think it was cool
that »CL7:so many nationalities were
present.»CL1: Quite a few people were
working on their releases at the
party place and it was nice to walk
around and peek over their shoulders
to see what was going to be in the
different compos. I think that the mp3
compo was the first of the compos and
the music was indeed above average. I
did not hear the rest of the music
compos, but I am sure you have heard
the music yourself by now :). »CL6: The
contributions to the different graphic
compos were not too good. »CL1: The hand
drawn graphics-compo was probably the
best one.
The first demo compo was oldskool.
Slummy was the only contributor and
some people were nice enough to carry
»CL1:a sleeping Arcane/Haujobb up to the
bigscreen, so the stoned guy would not
miss out on the live showing of
Slummys demo. Cytron found him a
sleeping bag so it would be
comfortable for him to watch demos :).
»CL7:The Spaceballs demo was very well
accepted and Kures music kicked some
very serious butt!»CL1: Actually, when the
demo was run the »CL1:second time in a row,
a larger bunch of people started
dancing and head banging in front of
the bigscreen. »CLA: Macaw/Novocaine»CL8: tried
to climb onto one of the loudspeakers
- but failed, though it was a nice try
:).»CL1: Darkhawk showed the world, how
proper head banging should be done and
we all respect him even more now. It
was great fun and the style was set
for the rest of the events. I do not
remember the order of the different
intro/demo compos - sorry about that.
The Amiga intro compo was
minimalistic. »CL7:Loonies tried to finish
an intro but had to postpone it and
instead they competed with, hum,
something weird in 4k :).»CL1: Iris
competed with a textwriter and they
deserved to be rewarded a duck, which
had been painted partly black :). The
PC-intro competition was very good and
had some very fine openGL releases
with Alien Prophets as winners.
The Amiga demo competition also had
some nice releases as you have seen.
My old friends from Gunnars Farvebio
took the 3rd place with Megademo $D,
which contained some nice "oldskool"
effects, among others the nice
"gravity vector inside cube"-part and
they really deserved the bronzed duck.
»CL7:"Bizarre Love Triangle" from
Haujobb/Depth/TRSI was rewarded with
the silver duck.
»CL1:Optima made a demo,
which also contained some lovely
oldskool effects. Actually, this demo
is a bit like his Depth demo "Idoru".
The music in the demo is just so
great!! I was credited as coder in the
demo, even though Optima had just
remixed the blur in the end-part, so
you really should credit him for all
the code. TBL competed with a co-op
demo with Up Rough and it contained
a very powerful module and design. I
had expected some wonderful code from
Kalms, but I guess he saves that for
later use.
»PIC:3.iff»
I am not sure what to write about the
demo - I had expected they would keep
up their fantastic style from Rain and
Perfect Circle, but ok, I know it is
nice to do something different
occasionally. »CL6:The PC-demo compo
was very great.»CL1: The releases
were of a standard, which is not too
often seen. I know that you do not
like the PC and PC-demos, but you
really ought to check out the
releases. (Especially if you are the
lucky owner of a very fast pc!)
Well, after these compos it was time
for the wild-demo competition.
Everybody was quite drunk at this time
and had a wonderful time. I think it
is great that even though people were
drunk, »CL8:the atmosphere was still so
very pleasant and I enjoyed every
minute of it.»CL1: I think that the
highlight of the wild-demo competition
was the "wild demo" by Slummy and Co.
Everything was planned in the
slightest detail :). Slummy, Arcane
(yes, he was actually also awake from
time to time), »CL6:Nico (a Danish guy) sat
on chairs in front of the bigscreen
and smoked some weed while they were
singing some Norwegian karaoke of "»CLA:All
that she wants»CL6:" from Ace of Base. »CL1:Leia
contributed with her so very lovely
dancing on a wagon also in front of
the bigscreen.»CL1: It is sad that this
wonderful live-act did not win the
competition - it was so, so funny :).
Well, actually the Soopadoopa PS2
demo with coding by Craft/Fudge (a
legendary Danish PC crew) really
deserved the goldduck! Right after the
wild demo-compo Iris also carried out
a live-act and actually, it had a
theme: Ransom was going to spin the
poor Dr. Doom around in a shopping
cart until he puked. Unfortunately,
they did not succeed and I only think
that it was an ok act, when Leia
tipped over the shopping cart so
Dr. Doom fell onto the floor :),
well-done, Leia!
Ok, I am almost done with my writing
so please mobilize some energy for the
last bytes of text. »CL8:TRSAC Autumn was a
real scene-party with the right people
and the right atmosphere.»CL1: I am glad
that I participated because this was
really a nice experience and I hope
(and I am confident) that even more
scene-people will participate next
year. »CL8:I have not found any negative
things to say about the party and I am
very much looking forward to visit the
TRSAC Autumn next year.»CL1: Well-done
Booster and Co. Greetings to everyone,
who was there and I hope to see you
all next year.
»PIC:4.iff»